SHOT NUMBER
|
SOUND
DESCRIPTION
|
EFFECT
|
1
|
20th century Fox theme tune
|
The 20th century fox theme tune is well know and the
audience will be able to recognise this.
|
2
|
The sound of someone talking. There is nothing visual at this moment,
only a black screen so we are unable to see who is talking.
|
This can be used to create suspicion. By only having dialogue and no
picture this can make the audience feel dark and nervy as the opening picture
and introduction to the film only contains suspicious talking.
|
3
|
The next sound that is heard is of who we suppose is the protagonist
burst out of the water. We can hear his gasps for breath and almost
desperation.
The sound of the man gasping for air is diegetic however could have
been enhanced to add more effect.
|
The effect of bursting out of the water is to primarily shock the
audience. This is the opening scene and this would cause the audience to feel
uncertainty due to the fleeting nature of the shot.
|
4
|
The sound heard when the character goes back underwater is non-diegetic
in order to create a dark and eerie atmosphere.
|
The male is stirring: this could have possibly been used to make the
audience feel a sense of desperation for him as he struggles. This is also
used to cause frustration.
|
5
|
The sound of the splashes has been used again to demonstrate the
character’s frustration as he struggles. The sound of splashing is on screen
diegetic.
|
The effect created by the sound of splashing is racy and this has
been used in order to create frustration and almost agitation amongst the
audience as to why he is in this situation. The nervy atmosphere is created
through the male’s gasps and continuous splashes.
|
6
|
The sound we hear is almost like sonar to show possibly how far
underwater they are, especially as the shot is taken almost at an angle where
the camera is pointing upwards suggesting how far underwater they are. This
sound is non-diegetic as it was most probably not part of the film world.
|
The use of the sonar effect under the water has been used and creates
an eerie and fleeting effect which leaves the audience in suspicious.
|
7
|
The noise we can hear is the sonar effect again, which is parallel to
the visuals. We can also hear the character speaking slowly.
|
The effect of the pensive sound is to create a dark and mysterious
atmosphere.
|
8
|
There is the small sound of the sonar again, as well as a baby
crying, this sound would be non-diegetic sound.
|
The sound of baby crying is eerie, makes the atmosphere suspicious.
The sound of crying sounds innocent, which could leave the audience
questioning why this man is involved with the child.
|
9
|
There is a sound bridge as the sound of the baby crying is carried
through from the previous shot.
|
The repetition is often used for emphasis and that something bad may
happen.
|
10
|
The narration is non-diegetic however is parallel with what is being
shown. The music in the background is also non-diegetic.
|
The music is used to create curiosity and is pensive so therefore
makes the audience apprehensive.
|
11
|
The creaking door is non-diegetic and is parallel to the visual
shown. The creaking door is used to add a scary effect.
|
The effect that is intended is suspicion as creaking doors often are
connected to horror films. There is a dark atmosphere created.
|
12
|
The chimes in the background are non-diegetic and creates a dark
atmosphere. The sound is slightly contrapuntal due to the fact that chimes
are usually associated with relaxation and the visual shows a woman who
may/may not be dead.
|
The sound of the chimes used are made to create an eerie and
mysterious effect due to the fact there is a woman who could have died.
|
13
|
The sound of the clock ticking and the chimes are a sound bridge from
the previous scene and are non diegetic.
|
The chimes and clock are repetitive and loud for an ominous effect.
|
14
|
The chimes are once again sound bridged and there is a sound of
almost lightening. Both of these sounds are non diegetic.
|
To make the audience feel intimidated? It is to create a dark effect
and to feel ominous.
|
15
|
The sound of sonar is repeated and so is the clock ticking.
|
Clock is insistent, and could symbolise running out of time to the
audience.
|
16
|
The sound of the police aerial is repetitive and diegetic however
could be enhanced for more effect.
|
This is used to make the audience feel slightly confused as there is
an abrupt cut to the next scene and could create curiosity as to why the next
scene is at a police station.
|
Monday, 28 January 2013
Max Payne Sound Analysis
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment